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In SC4, these are monitored by the graph and map that show how much trash is accumulating. After the goal is achieved, the player can go on to either the next scenario or spend time "fine tuning" the park by putting down landscaping, making the rides fancier by making stuff like stations for the entrance/exit, etc.įor example in both games the trash/pollution has to be monitored/managed. These can usually be achieved by plonking down or building rides, maintaining the park, and running advertising campaigns. that have to be achieved in 2-3 game years. In RCT, you have to build a sucessful park, and there are goals such as number of people in the park, etc. There are excetions to this of course, for example, if I have to build up the amount of money I have in a city, I do that even before I look into increasing services. Generally, if I am making more than $1000 a month I look into what services I can increase. I sorta go for providing the most services. Perhaps success is making the most money, perhaps it is providing the most services, whatever. In SC4, you have to build a sucessful city, with sucess being defined by the player of course. Well, any way, RCT and SC4 are similar in may ways. Sometimes I faff about with online games, and solitaire, and at one point I tried the Tomb Raider games, but for those I had to print out the guides from Stella's site and save about every 3 steps to make it through those. The only 2 games I really play are SC4 and Rollercaoster tycoon.